Computer Science Workshops
Our programming courses combine ideation, digital design, script, and coding, so that students gain the tools to express their ideas creatively and effectively. All courses are project-based and cover an abundance of material. Students design their own projects and execute them with as much guidance and individual attention is needed.
HTML—Week 1
This is an introduction to HTML for students with little or no experience with the programming
language. Students are taught in a well-paced, hands-on environment and quickly develop famil- iarity and comfort with HTML, which they can use to develop their own Web sites.
Flash—Week 2
Students learn how to build Flash applications from the ground up to produce more sophisticated
digital content. With a combination of learning graphics and animation along with programming techniques (Actionscript 2.0), students develop the tools to create projects of their choice. These projects can range from Web site animation to cartoon animation to simple computer video game.
Game Design I —Week 3
This week covers the basics of game design, beginning with a brief history of video games and
techniques that are still used today. We touch on the many areas involved in game design, such as story progression, character development, events and sequence, game play and game balancing, level progression, etc. Students experiment with these elements through programming techniques such as Actionscript 2.0 as well as Photoshop to create graphics for their Flash-based games.
Game Design II—Week 4
This week builds on week 3, but week 3 is not a pre-requisite. More experienced students continue developing their game worlds and stories, and new students dive in learning the material
described above.
See some of last year's creations:
Clash of the Councelors
Mac Attack
Ponies
SketchBook Gaming