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Computer Science Workshops

Our programming courses combine ideation, digital design, script, and coding, so that students gain the tools to express their ideas creatively and effectively.  All courses are project - based and cover an abundance of material.  Students design their own projects and execute them with as much guidance and individual attention is needed.  Projects vary by week and depending on student preference, but they cover a wide range of possibilities from learning to use HTML (for students with little to no experience with programming) to building Flash applications to full game design. Game design focuses on all levels of game creation such as story progression, character development, game play, etc. 

State of The Art Mac Lab

Students have access to programming techniques such as Actionscript 2.0 and Photoshop in a beautiful state of the art Mac lab.  This lab, which offers students their own machine, is fantastic.  If you like computers this course is a must.

Our programming courses combine ideation, digital design, script, and coding, so that students gain the tools to express their ideas creatively and effectively. All courses are project-based and cover an abundance of material. Students design their own projects and execute them with as much guidance and individual attention as needed.

HTML 101—Week 1
This is an introduction to HTML for students with little or no experience with the programming language. Students are taught in a well-paced, hands-on environment and quickly develop familiarity and comfort with HTML, which they can use to develop their own Web sites.

Flash Apps!—Week 2
Students learn how to build Flash applications from the ground up to produce more sophisticated digital content. With a combination of learning graphics and animation along with programming techniques (Actionscript 2.0), students develop the tools to create projects of their choice. These projects can range from Web site animation to cartoon animation to simple computer video game.

Game Design I —Week 3
This week covers the basics of game design, beginning with a brief history of video games and techniques that are still used today. We touch on the many areas involved in game design, such as story progression, character development, events and sequence, game play and game balancing, level progression, etc. Students experiment with these elements through programming techniques such as Actionscript 2.0 as well as Photoshop to create graphics for their Flash-based games.

See some past year's creations:

Clash of the Councelors
Mac Attack
Ponies
SketchBook Gaming

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week 1

July 8 – July 14
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week 2
July 15 – July 21
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week 3
July 22 – July 28
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